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Shieldbearer othercide
Shieldbearer othercide












shieldbearer othercide

Afterwards she's just subpar, and her only somewhat-redeeming quality is her level 15 skill. The Daughters, echoes of the greatest warrior to ever live, are all who stand before Suffering and death. Really, SB is fine before you unlock the fourth class. Othercide cung cp cho ngi chi 3 Daughters khi u l: Shieldbearer, Blademaster v Soulsinger, sau chng ta s c m kha thm cc class mi khi i su vo ct truyn. Be forewarned because of the boss’ high health since this will be a war of attrition. Of course, knowing stuff beforehand helps. The game uses a Dynamic Timeline System that allows players to alter events in the timeline to further give them the advantage. The Suffering will be your ultimate test in Othercide, so you better make sure you’re prepared.Ideally, you should’ve only taken minimal damage during the Nucleus encounter so you’re still in tip-top shape for this one. Othercide is a tactical strategy game where the player takes control of an army of ‘Daughters’ to confront the forces of the Suffering. Dance of Death is also ridiculous when you stack it with a delay memory, or Root, or Weakness. The final battle: The Suffering boss fight. Initiative delay? Put delay on Scythedancer's Stealing and enjoy your 20 AP, ranged Bash. Only SB is a slow-ass turtle who plays catch-up with the team the entire time, and only gets a decent mobility skill at level 10, which is just too late.Įverything SB does, other classes can do it better.

shieldbearer othercide

Blademaster has it baseline, Soulslinger attacks from range, Scythedancer acts 1.5 more times than everyone else on the battlefield. I can do the same with a Blademaster's Sidestep though, without sacrificing damage in the process and making a much better target for my slinger's intiative burst.īecause of how enemy spawns and AI work, mobility is everything in the game. I really don't bring mine only to bossfights - she gets everything I want at level 5, and after that the lower level she is, the better, she's easier to heal. After a hit she is basically immortal to bosses and can facetank them. You can put a memory in it that gives 400 armor, and it will proc every time. Originally posted by OedonWrithe:* Blacksmith's Grace only getting you armor for 40 units is not enough for a skill that costs you life. She's slow, she doesn't do enough, her kit is either HP-dependent (guess what? percentages don't care that you have 3000 or 8000 HP) or situational, and the one thing she's good at (Initiative delay) is barely enough to make her playable.

#SHIELDBEARER OTHERCIDE FULL#

When SB fails to do her job even on maps full on enemies rushing towards you and keep aggro on the same Sister, you know the class is in sore need of a handful of buffs. There is also a certain unlock in the story that will give you an option that's basically a Shieldbearer on steroids, and you will never look back again. If you factor in the unreliable AI as well (mobs will ignore her if their AI is set on other targets), she will just stand there doing nothing. It should be until her next turn, like most Reaction skills. * Blacksmith's Grace only getting you armor for 40 units is not enough for a skill that costs you life. She is noble, calm and resilient a rock that can endure the worst coming from the Dark Corner. She is a central chess piece in any tactical plan and insures defensive and control skills against the Nightmare Creatures of Suffering. * Getting her mobility skill at level 10 is just way too late, it should be swapped with the level 5 unlock. Alex: The Shieldbearer formerly known as the Knight is the guardian of her sisters. Other than that, she's extremely slow and can't keep up with your Blademaster, and Soulslinger's defensive Reaction skills are just downright better and more reliable because of the range. Her one good skill is Bash, which is truly excellent. I killed boss 3 without her taking more than a single move action). Assuming you survive, at the end of each mission you’re rewarded with some currency that can be used to create new Daughters, among other things, and Memories, which are effectively gems that can be slotted into individual characters’ abilities to increase damage or boost other effects.She's the only class I really have trouble making work outside of boss battles (and even here, she's subpar past a certain point.

shieldbearer othercide

And when their bigger, beefier brothers show up it’s time to panic a little. Othercide’s monster design is very creepy, too, especially these impish scavenger creatures who come at you in groups. Eventually your Soulslinger wastes away… unless you feed someone to her. That means that abilities like the overwatch-style interrupt shot from the Soulslinger comes with a major cost: while it can spare your team from taking a high-damage hit from an enemy, you have to spend 40 hitpoints to use it, and that can add up with such a useful ability.

shieldbearer othercide

When one of your Daughters is wounded, must sacrifice another team member’s life to restore them. Use Slam when possible so you can delay the boss. Real mortal tension is created by the fact that there’s only one way to heal anybody, and you won’t like it. The Shieldbearers role is to tank the boss hits and, hopefully, get his attention throughout the fight.














Shieldbearer othercide